Trap
NormalGuard Go!
Archetype:
Dododo
View:
4295
If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position.
Guard Go! — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 53 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Guard Go! is a reactive Trap that converts a destroyed Gagaga, Dododo or Gogogo monster into a revived body plus up to two Defense-Position summons from hand, so its value is recursion within the archetype rather than standalone power. Its score is held down by the trigger requirement, the lack of any opponent interaction, and the archetype-locked nature of the card. The 21-deck sample and strong partner pairings confirm it is a real, played recursion line, but that frequency is not counted as power. The 2,500-plus-point ATK-style boards and high view count contribute nothing to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set Trap that needs a destroyed Dododo/Gagaga/Gogogo monster to fire; Dododo and Gagaga bodies are common in the 21 sampled decks, but no combo starter stats exist (inferred). |
| Combo & Conversion | 55 | Text yields one revived monster plus up to two hand Defense summons, roughly a 2-3 body board from a single trap, but no combo examples or power_index data support it (inferred). |
| Resource Economy | 60 | Recovers a monster from the Graveyard and adds up to two hand summons at no stated cost, a net card-advantage gain when the trigger occurs (verified text, inferred magnitude). |
| Effect & Interaction | 10 | No opponent-facing negation, removal or disruption; the trap only manages the controller's own monsters (verified). |
| Material Utility | 35 | Revived Dododo/Gagaga bodies are low-level archetype monsters with limited material fit; no as_material stats are supplied (inferred). |
| Resilience & Flexibility | 40 | Sits face-down and is vulnerable to backrow removal and to a missed trigger; it works from either battle or effect destruction, which gives some route flexibility (inferred). |
| Deck-Building Efficiency | 50 | Mostly 1-copy (18 of 21 decks), restricted to Dododo/Gagaga-type builds, with no garnet or self-lock text; a mild archetype restriction (observed, inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a destroyed archetype monster into a revived body and up to two hand summons
- Played in 21 sampled decks with strong partner overlap (Gagaga Mancer, Gagaga Samurai)
- Spread across 7 distinct archetypes, so it has more than one home
Weaknesses
- Needs a destroyed Dododo/Gagaga/Gogogo monster before it does anything
- No direct interaction against the opponent
- Mostly 1-copy, archetype-locked inclusion; the revived bodies are low-level and add little material value
Best use
Recovery/Recursion trap that rebuys Dododo/Gagaga bodies after a trade. Decks: Dododo, Gagaga. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroyed Gagaga/Dododo/Gogogo monster sent to GY can be targeted and Special Summoned, then up to 2 from hand in Defense Position; Trap Card type; no stated activation cost; Deck count 21; 18 decks run 1 copy; top partners Gagaga Mancer and Gagaga Samurai at 85.7%
- Observed: Dododo archetype in 33.3% of sampled decks
- Inferred: Recovery/Recursion primary role from text; Trigger reliability depends on archetype monsters being destroyed
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






